Post by Foxtail Teki on Mar 25, 2011 18:18:44 GMT -5
“Here, Timmy, take this baby turtle and go wrestle bears in the mountains.”
Every individual in Arroh, the country your characters come from, is familiar with this line, carved into the simple stone monument in commemoration of the first ‘modern’ pokemon Trainer. It is his unshocking and brutal death by being gusted to death by a flock of pidgy that led to the decision that all Trainers must receive a color and number designation. Hearing that ‘Red 000001’ died didn’t cause the same emotional response as hearing that Timmy had died. And the system couldn’t be abandoned. No, Red 000001 may never have reached the mountains, but he did save lives from rampaging deer and rodents before his avian murderers finished him.
Your Trainer and Their Name and Designation
The assigning of a color (red, orange, yellow, green, blue, indigo and violet) and a six digit string of numbers is still in full effect. Once assigned, this designation is how your Trainer, as all others, will be referred to in any official and most unofficial capacities. Colors are based loosely off of personality, resulting in stereotypes that may or may not hold to every individual. The only certain thing is yellow and violets are Trainers with rare special abilities; yellows are capable of healing, while violets are psychics. Numbers typically have no associated meanings.
The only way for a Trainer to gain an actual name is to defeat all eight regional gym leaders and the local elite four. Once they have done so, their color and number designation is retired to a hall of fame so no new Trainers may receive it, and the successful Trainer may chose their new name. It can be their pre-training name or something else entirely. They are given full creative license though it is required to be pronounceable in a living language.
Named Trainers are eligible to at any point to opt to become a full-time breeder, gym leader, pokemon professor, a battle champion, a member of the elite four or the new champion. Each of these have different requirements with the last two having a very stringent application process.
Your Trainer and Pokemon
While Red 000001 was only able to chose from three starters, your Trainer will be able to chose one from fifteen pokemon; bulbasaur, charmander, squirtle, chikorita, cyndaquil, totadile, treeko, torchic, mudkip, turtwig, chimchar, piplup, snivy, tepig and oshawott. As is currently traditional, your Trainer will be batched process with at least three other Trainers. This means you and any other Trainers you are processed with cannot chose the same starter. Keep this and pokemon types in mind when selecting which starters you would like! It is not enforced but wise to begin your Trainer journey with the other Trainers processed at the same time as you were.
Each new Trainers is also given five heal balls so they may quickly form the rest of their initial team. There is no limit to the number of pokemon a Trainer can carry, but six is widely considered the top number of pokemon most people can keep at the same time and still have the ability to socialize all of them. If a pokemon does not receive enough attention, encouragement and training, it is much more likely to turn on its Trainer. As a rebelling pokemon can become dangerous to more than its neglectful Trainer, there is heavy social pressure to maintain the six pokemon limit. On a related note, moves that require more animosity to be effective, such as frustration, are accepted but heavily frowned upon.
It is also important to note that your Trainer’s starter is NOT the first pokemon that they have owned. Every member of society in Arroh has at least one pokemon for self-defense, given to them once they turned three. Trainers are not allowed to take this pokemon with them as it likely to interfere with the growth and reliance upon their starters and the pokemon they themselves have caught.
Pokemon who are trained are known to be more intelligent than their wild counterparts. It’s also widely accepted that wild pokemon have no moral compass, but learn to be ‘good’ or ‘bad’ based on their experiences with humans. This is where the idea that humans must live in ‘peace and harmony’ with pokemon, and such goodwill is spoken about. Trainers are expected to embody this idea through their interactions with their own pokemon and to a lesser extent other pokemon. No one, however, blames Trainers who white outs instead of black outs wild pokemon when push comes to shove. Wanton whiting out, however, is not held in high regards.
Your Trainer and Battling
It is illegal to battle another person and black out all of their pokemon unless in self-defense.
It is illegal to white out anyone’s pokemon unless in self-defense.
As Trainers survive by battling wild pokemon and completing pokemon related missions, most of society assumes they are automatically a part of the pokebattling elite. Thus, hobbyists and those proud of their pokemon’s strength often challenge Trainers to pokemon battles. Trainers are not required, but extremely encouraged, to battle these individuals and each other to gain experience and toughen out their pokemon. It is widely recognized that defeating another’s pokemon results in faster growth in the victory than defeating wild pokemon. In accordance with the two laws, no battle will occur if either party only has one pokemon remaining.
Gym battles typically occur in two-three parts. The optional part is a gauntlet of pokemon battlers to pre-test the strength of the challenging Trainer. The first required part is a test of a Trainer’s skill, typically unrelated to pokemon. This section is often mixed with the gauntlet so that as, say, a Trainer progresses through a maze, they will encounter more battlers. The last part after all other parts are completed is a battle with the gym leader. This battle varies and is not always a vs. match.
To help encourage battling, the winner receives a percentage of the loser’s on-hand cash. It is one of the two main ways that Trainer earn money to pay for their expenses.
Your Trainer and Missions
A part of a Trainer’s experience is completing Trainer missions which are posted on the board inside every pokemon center. They are ranked by difficulty and run from getting a skitty out of a very tall tree to fending off five aggron who are continuously devouring a construction crew’s equipment. All Trainers begin at the lowest mission-grade and can only take higher ranked missions after going up a grade. Pay for jobs vary based on rank and how affluent the hiring individual is. Some jobs, such as many public services, do not pay as much money, but will make up for it by supplementing the reward with physical items. Jobs will also vary based on location and change as missions are completed by other trainers.
Ongoing trade requests are posted in a subsection of mission boards so the hopeful trader becomes easier to locate. Completing a trade does not have any monetary reward and does not count towards a trainer’s credentials.
Trainers are also expected to volunteer to assist with pokemon-related emergencies if at all capable. These do not count as missions, but if a trainer performs admirably to save people’s lives, prevent damage to a city or other noteworthy event, it is duly recorded. It is not unheard of for a trainer’s mission-grade to become boosted by these actions. However, since it was never a posted mission, Trainers cannot expect a monetary or item reward though grateful citizens sometimes offer them.
All Trainers are also expected to be on the overarching mission to complete their pokedex. This does not earn them any ranks for missions, but a trainer that does not even make a pretense at trying to catch one of every type of pokemon is looked down on by their peers.
Your Trainer and Some Consequences
Capturing pokemon, completing missions and earning badges are the three ways that a Trainer’s progress is measured. A Trainer who remains in civilization and making use of the pokemon centers and free food without making visual attempts to complete missions, capture pokemon or progress on their travels can and will be assigned as an apprentice to a more experienced Trainer going on a mid to high rank mission. This will continue until the Trainer shows the ambition to continue with their duties.
If they continue to show no enthusiasm, their can have their Trainer status removed. This includes taking their pokedex, all trainer related items, and all but one of their pokemon taken away. Their starter pokemon is never the one left in their care. An ex-Trainer also is not given their old name back. The color is striped from their designation leaving only the six digit designation. In the past, this led to a scattered number of ex-trainers relocating and inventing a new history for them. This is much rarer now as the improved communication relays to help prevent trainer death is extremely efficient at relaying the transition to being an ex-Trainer.
Trainers who are found guilty of breaking a law run the risk of being stripped of their Trainer status based on severity of the crime or if it is a chronic issue. For most petty crimes, Trainers are required to meet the punishments as stated in the judgment and generally do not lose their title. Trainers who must serve an extended time in jail suffer a temporary lose of title and its benefits. Trainers who make use of their pokemon to complete a crime nearly always become ex-Trainers since their involvement drastically increases the chances of someone becoming hurt and trains the pokemon to become criminals.
It is also possible, based on the severity of the crime that a Trainer, like any individual, will have all pokemon taken from them. Even after an individual is judged to be done paying (through money or jail time) their debt to society, they remain indefinitely in a parole type situation. It is a very heavy crime to encourage criminal activity in pokemon within Arroh.
Trainers also automatically lose their position by releasing their starter, any eevee or eeveelution, porygon or porylution or tradelution.
Every individual in Arroh, the country your characters come from, is familiar with this line, carved into the simple stone monument in commemoration of the first ‘modern’ pokemon Trainer. It is his unshocking and brutal death by being gusted to death by a flock of pidgy that led to the decision that all Trainers must receive a color and number designation. Hearing that ‘Red 000001’ died didn’t cause the same emotional response as hearing that Timmy had died. And the system couldn’t be abandoned. No, Red 000001 may never have reached the mountains, but he did save lives from rampaging deer and rodents before his avian murderers finished him.
Your Trainer and Their Name and Designation
The assigning of a color (red, orange, yellow, green, blue, indigo and violet) and a six digit string of numbers is still in full effect. Once assigned, this designation is how your Trainer, as all others, will be referred to in any official and most unofficial capacities. Colors are based loosely off of personality, resulting in stereotypes that may or may not hold to every individual. The only certain thing is yellow and violets are Trainers with rare special abilities; yellows are capable of healing, while violets are psychics. Numbers typically have no associated meanings.
The only way for a Trainer to gain an actual name is to defeat all eight regional gym leaders and the local elite four. Once they have done so, their color and number designation is retired to a hall of fame so no new Trainers may receive it, and the successful Trainer may chose their new name. It can be their pre-training name or something else entirely. They are given full creative license though it is required to be pronounceable in a living language.
Named Trainers are eligible to at any point to opt to become a full-time breeder, gym leader, pokemon professor, a battle champion, a member of the elite four or the new champion. Each of these have different requirements with the last two having a very stringent application process.
Your Trainer and Pokemon
While Red 000001 was only able to chose from three starters, your Trainer will be able to chose one from fifteen pokemon; bulbasaur, charmander, squirtle, chikorita, cyndaquil, totadile, treeko, torchic, mudkip, turtwig, chimchar, piplup, snivy, tepig and oshawott. As is currently traditional, your Trainer will be batched process with at least three other Trainers. This means you and any other Trainers you are processed with cannot chose the same starter. Keep this and pokemon types in mind when selecting which starters you would like! It is not enforced but wise to begin your Trainer journey with the other Trainers processed at the same time as you were.
Each new Trainers is also given five heal balls so they may quickly form the rest of their initial team. There is no limit to the number of pokemon a Trainer can carry, but six is widely considered the top number of pokemon most people can keep at the same time and still have the ability to socialize all of them. If a pokemon does not receive enough attention, encouragement and training, it is much more likely to turn on its Trainer. As a rebelling pokemon can become dangerous to more than its neglectful Trainer, there is heavy social pressure to maintain the six pokemon limit. On a related note, moves that require more animosity to be effective, such as frustration, are accepted but heavily frowned upon.
It is also important to note that your Trainer’s starter is NOT the first pokemon that they have owned. Every member of society in Arroh has at least one pokemon for self-defense, given to them once they turned three. Trainers are not allowed to take this pokemon with them as it likely to interfere with the growth and reliance upon their starters and the pokemon they themselves have caught.
Pokemon who are trained are known to be more intelligent than their wild counterparts. It’s also widely accepted that wild pokemon have no moral compass, but learn to be ‘good’ or ‘bad’ based on their experiences with humans. This is where the idea that humans must live in ‘peace and harmony’ with pokemon, and such goodwill is spoken about. Trainers are expected to embody this idea through their interactions with their own pokemon and to a lesser extent other pokemon. No one, however, blames Trainers who white outs instead of black outs wild pokemon when push comes to shove. Wanton whiting out, however, is not held in high regards.
Your Trainer and Battling
It is illegal to battle another person and black out all of their pokemon unless in self-defense.
It is illegal to white out anyone’s pokemon unless in self-defense.
As Trainers survive by battling wild pokemon and completing pokemon related missions, most of society assumes they are automatically a part of the pokebattling elite. Thus, hobbyists and those proud of their pokemon’s strength often challenge Trainers to pokemon battles. Trainers are not required, but extremely encouraged, to battle these individuals and each other to gain experience and toughen out their pokemon. It is widely recognized that defeating another’s pokemon results in faster growth in the victory than defeating wild pokemon. In accordance with the two laws, no battle will occur if either party only has one pokemon remaining.
Gym battles typically occur in two-three parts. The optional part is a gauntlet of pokemon battlers to pre-test the strength of the challenging Trainer. The first required part is a test of a Trainer’s skill, typically unrelated to pokemon. This section is often mixed with the gauntlet so that as, say, a Trainer progresses through a maze, they will encounter more battlers. The last part after all other parts are completed is a battle with the gym leader. This battle varies and is not always a vs. match.
To help encourage battling, the winner receives a percentage of the loser’s on-hand cash. It is one of the two main ways that Trainer earn money to pay for their expenses.
Your Trainer and Missions
A part of a Trainer’s experience is completing Trainer missions which are posted on the board inside every pokemon center. They are ranked by difficulty and run from getting a skitty out of a very tall tree to fending off five aggron who are continuously devouring a construction crew’s equipment. All Trainers begin at the lowest mission-grade and can only take higher ranked missions after going up a grade. Pay for jobs vary based on rank and how affluent the hiring individual is. Some jobs, such as many public services, do not pay as much money, but will make up for it by supplementing the reward with physical items. Jobs will also vary based on location and change as missions are completed by other trainers.
Ongoing trade requests are posted in a subsection of mission boards so the hopeful trader becomes easier to locate. Completing a trade does not have any monetary reward and does not count towards a trainer’s credentials.
Trainers are also expected to volunteer to assist with pokemon-related emergencies if at all capable. These do not count as missions, but if a trainer performs admirably to save people’s lives, prevent damage to a city or other noteworthy event, it is duly recorded. It is not unheard of for a trainer’s mission-grade to become boosted by these actions. However, since it was never a posted mission, Trainers cannot expect a monetary or item reward though grateful citizens sometimes offer them.
All Trainers are also expected to be on the overarching mission to complete their pokedex. This does not earn them any ranks for missions, but a trainer that does not even make a pretense at trying to catch one of every type of pokemon is looked down on by their peers.
Your Trainer and Some Consequences
Capturing pokemon, completing missions and earning badges are the three ways that a Trainer’s progress is measured. A Trainer who remains in civilization and making use of the pokemon centers and free food without making visual attempts to complete missions, capture pokemon or progress on their travels can and will be assigned as an apprentice to a more experienced Trainer going on a mid to high rank mission. This will continue until the Trainer shows the ambition to continue with their duties.
If they continue to show no enthusiasm, their can have their Trainer status removed. This includes taking their pokedex, all trainer related items, and all but one of their pokemon taken away. Their starter pokemon is never the one left in their care. An ex-Trainer also is not given their old name back. The color is striped from their designation leaving only the six digit designation. In the past, this led to a scattered number of ex-trainers relocating and inventing a new history for them. This is much rarer now as the improved communication relays to help prevent trainer death is extremely efficient at relaying the transition to being an ex-Trainer.
Trainers who are found guilty of breaking a law run the risk of being stripped of their Trainer status based on severity of the crime or if it is a chronic issue. For most petty crimes, Trainers are required to meet the punishments as stated in the judgment and generally do not lose their title. Trainers who must serve an extended time in jail suffer a temporary lose of title and its benefits. Trainers who make use of their pokemon to complete a crime nearly always become ex-Trainers since their involvement drastically increases the chances of someone becoming hurt and trains the pokemon to become criminals.
It is also possible, based on the severity of the crime that a Trainer, like any individual, will have all pokemon taken from them. Even after an individual is judged to be done paying (through money or jail time) their debt to society, they remain indefinitely in a parole type situation. It is a very heavy crime to encourage criminal activity in pokemon within Arroh.
Trainers also automatically lose their position by releasing their starter, any eevee or eeveelution, porygon or porylution or tradelution.